art

DaVinci Kindergarten

DaVinci Kindergarten is a pilot project in which we design, develop and try-out inquiry-based activities for children in the age 4-8. We have worked with children age 4-5 at two kindergartens in Norway. The activities focus on concepts from science, and technology and foster mathematical thinking.

We present some of the activities that have been developped. Contact us if you wish a complete description of the activity.

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  1. Show-box– sight lines and mirroring.
  2. How big is the panther? – measuring, human-based measuring units e.g. foot, thumb(=duym/inch), span (=fathom), step.
  3. How do you get the light on? – electricity, battery, light, lightbulb, lamp, electrical wire, curcuit.
  4. What weighs most/least? – experimenting with balance scales and different materials with the same volume and different weight.
  5. Discover more about your toys. What kind of materials are they made of? – Categorise, recognise, examine the different materials and discover their characteristics.
  6. Bee-bot – programming a robot.
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How big is the panther?

Another activity for children age 4-8. This inquiry-based activity involves measuring up a big animal. The children will draw a big animal in its actual size, but the animal is in another room than where the animal must be drawn. Two children are sent to look at the animal and asked to come back and describe the animal. This process is repeated with the question to find out how big the animal is so that it can be drawn on the large sheet of paper.

Concepts
measuring, measuring units, human based measuring units, measuring tools, categorizing, ordering, serializing, relative size, proportionality, counting, member of the ‘cat’ family.

Vocabulary
size, height, width, big-bigger-biggest, large- larger-largest, small- smaller- smallest, thick, order, position, direction, shape, fur, skin, colour, tail, (girth).

Background
The world for young children is primarily three dimensional. Young kids play with three dimensinal toys. A drawing or a picture is a two dimensional representation of objects from the three dimensional world and therefor more difficult to grasp.

Measuring starts with the use of measuring units that are available. People have used measuring units related to their own body to measure length or height over many centuries e.g. foot, fathom/span, thumb/inch.

Museum of Modern Art

moma
The Museum of Modern Art in New York has several Apps. We present two of them: the Art Lab and the MoMA App. The MoMA website is also worth visiting but less intuitive if you wish to navigate through collections or artists than the MoMA App.

artlabappThe Art Lab App gives pupils a drawing platform where they can experiment with techniques related to trends in art, or artists. The limitations are a clever way of instruction when making art. The feeling remains that the same tasks will be much more interesting, practical, manual, and creative when performed with the actual materials instead of on a touchscreen. The Art Lab could be used as an introduction to the actual hands-on, dirty work.

momaappThe MoMA App provides Collections and Artists and a special Kids section with audio. The kids collection is an interesting selection of works of art which should provoke reactions and emotions with children. The audio clips lead you through the works of art and pose some questions. Yet, it would be much more interesting and instructive to wait with the audio clips and first let the kids observe, react and discuss what they see.

Below some examples of the paintings from the MoMA App. You could show them on a SmartBoard and discuss in class.

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 Purchase  Free 
 Hardware  Art Lab – iPad; MoMA App – iPad + iPhone
 Requirements  iOS, (the MoMA website in browser)

Create your own Animation

Every month DiScoro writes about resources that can be used in schools and about inspirational issues. See Services in the Menu for workshops, training etc.

It is quite challenging to create your own animation from skratch, using your own sketches. Yet, this process is much more creative, rewarding and instructive than when you use ready made pictures.

There are many different programs you can use. Below you just find a suggestion of resources in order to create you own animation.

  • Videos by Richard Williams for introduction as well as for instruction
  • Paint or any other drawing program to draw the pictures
  • A GIF animation program such as gifmaker.me

Richard Williams shows how simple and how complex it is to animate the movements of an animal or a person. This requires close observation and analysis of what the animal looks like and how the different body parts move. After this research you start with the actual drawing  and the sequencing of the pictures. Test and make the animation with an animation program. The process of fine tuning will make the difference in the end result.

If you wish to publish the animations, use a website, the school’s learning environment, or a blog.

Purchase Free (all three resources mentioned)
Hardware PC*
Requirements Browser for videos
* You can certainly create animations on a tablet. You only need a different drawing program.

Rijksmuseum Amsterdam

Every month DiScoro writes about resources that can be used in schools or about inspirational issues. See Services in the Menu for workshops, training etc.

Rijksmuseum logo AppThe Rijksmuseum in Amsterdam has many of the world’s finest masterpieces and tells the most exciting stories. Over 8,000 treasures are displayed across 80 exhibition rooms, telling the tale of 800 years of art and history. A journey through time, spanning 1.5 kilometres, runs from the Middle Ages to the present day. The official Rijksmuseum App offers guided tours, and enables you to browse through the Rijksmuseum art works in any particular order. The App is designed for use by visitors to the museum, but can also be used at home or in the classroom. Another option is the museum’s website which gives you access to the collection. If you register, you can even download high quality pictures of the pieces of art.

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Information regarding the App:

Purchase  Free
Hardware  iPad, Android tablet,, Smartphone
Requirements  IOS 4.0 and higher

Mandala


voorbeeld mandala

You decide how and when you can use the program ColorMandala. This can be in Art class or in Mathematics. It is about mathematics, patterns, esthetics, colours and fun.

Suggestions

Arts: Students colour a Mandala of their choice using only primary colours or only secundary colours. Discuss the differences.

Design: Students design a new Mandala from scratch. Look at how many repetitions they have used to make the pattern. make comparisons with Arab art.

Mathematics: Make patterns with only odd or only even number in the repetitions in the patterns. Either use only repetitions in the patterns using prime numbers.

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 Purchase  Free
 Hardware  PC, tablet
 Requirements  browser